We build a select few games, and finish every one of them.
Ludon Studios makes puzzle and strategy games designed to be played for years, not weeks. Our first release is BLOOCK.
Craft over catalogue.
We make the kind of game worth opening a year after launch — readable rules, fair economics, and mechanics that reward getting better, not just paying more.
Everything is built in-house: our own puzzle engine, our own server, our own art direction. No template stores, no reskins. Every rule we ship is one we can explain in a single sentence.
We don't chase a catalogue. One game, done properly, outlasts five done halfway.
What we're building right now.
BLOOCK is our first release — a block-placement puzzle built around one idea nobody else does: SHIFT.

BLOOCK
An 8×8 block-placement puzzle where you can nudge a full row or column one cell — SHIFT — to open the move that placement alone never could. Built for one-handed portrait play, with a weekly tournament that's verified on our own server, not trusted from the player's phone.
Three rules we don't bend.
Fair by default
Every level in the campaign is playable without spending. Diamonds speed things up; they never gate progress.
Server decides scores
Competitive results are replayed and verified on our own server. A client can't invent a leaderboard position, ever.
Built, not bought
Engine, board logic, and backend are ours. When something's wrong, we fix the actual cause — not a template we can't see inside.