Game Studio

We build a select few games, and finish every one of them.

Ludon Studios makes puzzle and strategy games designed to be played for years, not weeks. Our first release is BLOOCK.

The studio

Craft over catalogue.

We make the kind of game worth opening a year after launch — readable rules, fair economics, and mechanics that reward getting better, not just paying more.

Everything is built in-house: our own puzzle engine, our own server, our own art direction. No template stores, no reskins. Every rule we ship is one we can explain in a single sentence.

We don't chase a catalogue. One game, done properly, outlasts five done halfway.

500
Campaign levels, hand-validated
8×8
The board every rule is built around
100%
Server-verified competitive scores
0
Pay-to-win mechanics, by design
Projects

What we're building right now.

BLOOCK is our first release — a block-placement puzzle built around one idea nobody else does: SHIFT.

BLOOCK gameplay on iPhone
In development

BLOOCK

An 8×8 block-placement puzzle where you can nudge a full row or column one cell — SHIFT — to open the move that placement alone never could. Built for one-handed portrait play, with a weekly tournament that's verified on our own server, not trusted from the player's phone.

SHIFT mechanic Verified Weekly Tournament 500-level campaign No forced ads mid-run
Visit bloock.ludonstudios.com →
How we work

Three rules we don't bend.

01

Fair by default

Every level in the campaign is playable without spending. Diamonds speed things up; they never gate progress.

02

Server decides scores

Competitive results are replayed and verified on our own server. A client can't invent a leaderboard position, ever.

03

Built, not bought

Engine, board logic, and backend are ours. When something's wrong, we fix the actual cause — not a template we can't see inside.